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Unreal Engine 4 Training #2

Time to break some stuff!

In the tutorial there is a part where you put some collision on your projectile, and I had some difficuties with it.

The modification made programaticaly werent taken into account, for example, I set the InitialLifeSpan, but it was not added on my projectiles until I set the value directly in the editor.

I had the same probleme with the collision, and once again I had to use the editor to set the correct collision values.

Or maybe because I was using the BP_FPSProjectile has Projectile and not the FPSProjectile directly. I should dig a little more on this matter.

Anyway, here the result, the cube was sent flying by the might of my projectiles 😀 Unreal Training_2.PNG

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