January 2013 – june 2013
Team : 6
Tool : Unreal Development Kit, UnrealScript
My role : project manager, gameplay programmer, game designer.
One of my first « big » project. It was during my EPITECH years, as an end of year project, we created some kind of space-opera multiplayer online battle arena (MOBA)
The goal was to destroy the enemy’s mothership. Which could also be controled by another player. And fire big laser.
The development was hard, and in the end we had a barely working prototype, but it was interesting to work on new tools. I even made the cinematic trailer! (and gave my voice)